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Miguel Cravinho

Audio Director for Games, Film & Animation

Hi

 I'm Miguel, a Sound Designer based in London UK/ Portugal 

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I spend an unhealthy amount of time listening to things most people ignore.

A rusty gate. A broken fan. Footsteps on twenty different surfaces. Rocks, branches, old machinery, forgotten places. Somewhere in all that noise is the next sound that makes a game feel real.

I love turning ordinary recordings into extraordinary moments. Sometimes that means smashing vegetables to build a creature. Sometimes it means hiking with a recorder just to capture the perfect wind. Sometimes it's spending hours shaping a single reload until it finally clicks.

 

If you're making games and care about the little details, get in touch!!

AstralShift Pro - Hell Maiden
 

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Senior Sound Designer  
Oct 2025 – Present

Responsible for creating and implementing high-quality audio for AstralShift Pro Hell Maiden. Designed gameplay and cinematic sound effects, edited, processed and mixed voice-over, produced trailer audio, and integrated interactive audio systems using FMOD and Unity.

NoShadow - Scavland
 

Lead Sound Designer 
Aug 2025 – Present

Lead Sound Designer on Scavland, responsible for the complete audio experience. I design and implement all sound effects and music using FMOD and Unity, covering weapon systems, adaptive ambiences, looting, UI feedback, creature audio, and music integration, ensuring a cohesive and immersive player experience using FMOD and Unity.

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Omeda Studios- Predecessor
 

Senior Sound Designer 
Apr 2022 – July 2025

Contributed to over 22 heroes Predecessor's in-game audio, designing and implementing gameplay sound effects in Unreal Engine 5. Produced trailer and marketing audio, supported voice-over production, maintained mix quality standards, and developed technical audio solutions for gameplay systems.

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Technical Sound Reel

Fmod & Unity
 

Wwise & Unreal Engine
 

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